Table of Contents:

Part 1: Getting Started
1: Welcome to Game Maker
2: Your First Game: Devilishly Easy

Part 2: Action Games
3: Events and Actions: A Galaxy of Possibilities
4: Target the Player: It's Fun Being Squished
5: Game Design: Interactive Challenges

Part 3: Level Design
6: Inheriting Events: Mother of Pearls
7: Maze Games: More Cute Things in Peril
8: Game Design: Levels and Features

Part 4: Multi-Player Games
9: Cooperative Games: Flying Planes
10: Competitive Games: Playing Fair with Tanks
11: Game Design: Balance in Multi-Player Games

Part 5: Enemies and Intelligence
12: GML Programming
13: Clever Computers: Playing Tic-Tac-Toe
14: Intelligent Behavior: Animating the Dead
15: Final Words

©2006 Habgood and Overmars - all rights reserved.