|

Blood, sweat, and tears have
been poured into this title to provide cutting-edge graphics technology,
stunning art assets, and dramatic surround sound. We've spent days (and
nights) wrestling with new technologies to provide the player with a
"playground" and "toy set" that was previously
only the stuff of dreams.
Nonetheless, once you strip away the gloss, Crackdown
boils down to a handful of gameplay linchpins, or what we term the
"pillars of play". Take it from me that when charged with
building such a grand gaming monument, it is vitally important to have
absolute faith in the basic foundations! I was therefore very pleased to
see that this book encourages you to identify these pillars (or game
mechanics) and discover how a system of simple rules can combine in
unique and compelling ways to create a spellbinding experience.
As you progress through the book you'll build a series of excellent
games that you might never have even dreamed you could be capable of
creating right now. The instructions are clear and concise, but also
encourage you to experiment with your own designs. For example, your
version of the captivating and original Koalabr8 game
(Chapter 8) will almost certainly be a unique piece of software. The
crazy devices you invent, and the way you lay out your levels, will
certainly differ from mine. Watch out for Lazarus too
(Chapter 4) - it may interest you to know that this eponymous hero first
appeared in Jacob's student portfolio, and was partly responsible for
securing his first programming job in the industry!
|